Minecraft server has been updated to 1.13.1! We're getting everything set up and will start getting player builds that were saved transfered over as we are able to. We're still waiting on a few plugins to update but the server, as a whole, is up and running without issue. Thank you for your patience!
Edit: Pushed until tomorrow afternoon
1.13 will be implemented later today. Last call to have any major builds saved!
Happy day! Residence's bugs have been smoothed out and is now available to all to use! A detailed explanation of how to use this wonerful, self serve, protection system will be made available in the creaky!
Just to keep everyone up to date, here's a few things to note:
Due to user request, the world borders have been removed
In other happenings with LC, the map WILL be reset upon spigot's release of 1.13. While this may be inconvenient, it should be noted that any world generation before 1.13 will not be compatible and have a very high probability of severe performance degradation.
It is not yet known if we will host a temporary vanilla server or continue with 1.12.2 until spigot starts to release 1.13 builds. User input is highly encouraged and can be shared via any of the methods listed on the contact page!
Be sure to check back as 1.13 starts to roll out for more information
All old map tiles (~1,078,500 of them!) were purged today to allow the map to be expanded from a 5,000 meter radius to 10,000 and then generated on the map. Because of the intense CPU load, the server will be closed to public access during this process. This should be complete by tomorrow afternoon. Only the flat (overhead) map will be generated fully. The surface (3D) map view will be mostly left to be rendered by player activity. One, because of how much more taxing it will be on the system for an extended period of time and, two, the sheer size of just the flat maps in mind blowing and it would be excessinve to taake up that much space just because. Finally, the beta server will also be down during this process to free up memory for this and will also be back up by tomorrow afternoon!
The secondary server is back onine and running the latest beta release. The gamemode is creative to allow players to explore new features. It's important to get a good look at what's to come as we tend to lean toward staying up to date with stable releases!
Check it out by requesting to be whitelisted via one of the contacts listed and then connecting to BETA. LIFECUBED.NET in game.